► Having a high number of
Head players your team will be more likely to score from the Head SE, but
also to defend against your opponent's Headers. The influence of your Headers
in scoring is A LOT BIGGER than in defending against your opponent's ones
(corners).
► Talking HatStats/LoddarStats, the "weakest"
player in HT is the CDO, comparing to what is he losing and what is he bringing
in the total team ratings. Don't get fooled about that, at times a CDO is all
you may need to win a match, if you want just some extra midfield.
► After the match engine is analysing the
possession, giving you an ordinary chance, it will compare the
attack/defence ratings and if it's the case it will offer you the goal. The scorer
will be picked randomly (the FWs are more likely to be found on the scoring
sheet).
► You can set up the Set Pieces Taker -
in case your regular one is being substituted - using the Penalty Takers
tab. If your SP Taker will be substituted, the second player from the Penalty
Takers tab will do the job, not the substitute.
► If you need to improve your Team Spirit
you can lower the training intensity. You could check exactly how much
will that be here: http://www.databased.at/hattrick/x-ray/?starter=xfiles (Tools -> Matches -> TS vs TI). Be
careful, you'll have to do that the latest Thursday morning and when you'll be
back on 100% intensity you'll suffer a long term bad effect on your players'
forms and your TS will drop badly.
► The harder you train, the better the
squad's form becomes in general, and effects from training increase (make the
connection with the previous trick).